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The early part of your day is typically occupied by your three classes, where you may be asked to answer a timed question regarding a particular subject. Depending on the type of activity you're engaging in, the game switches from trivia to dialogue to button-pressing minigames. Surviving High School's gameplay follows the form of your planner, which breaks each day up into one- to two-hour chunks. From there you're off to the races on your first day at your new school. The school's guidance counselor will give you a questionnaire to determine your likes and dislikes as far as classes, hobbies, and friendships go, after which the game appears to adjust its internal starting parameters to match your answers. Basically, you've got a semester (roughly 10 weeks or so) to make the football team, become a campus superstar, date the girl of your dreams, and win the homecoming king crown. Surviving High School is episodic in nature, so the first chapter, "Football," centers around the high school football season in the fall.
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It's a mostly successful experiment, too, because even though Surviving High School could have used more variety in its design, top-notch dialogue and an involving plot carry it through to graduation.Īt the beginning of Surviving High School, you're offered a short tutorial that runs through the game's simple structure and interface. Additionally, it represents a somewhat unconventional move relative to the rest of the American mobile-gaming scene. Historically, Centerscore has concentrated mostly on casual card games and other simple pastimes based on the Garfield license, so this journey through the sweaty corridors of adolescent angst represents a bold departure from the company's comfort zone. Surviving High School, a new, mostly text-based adventure game from Centerscore, follows the travails of a transfer student as he goes from friendless weirdo to big man on campus.